![]() ![]() Thanks for the reply though, we're getting closer to the cause haha. Might be something weird with Mixamo? I can't say. I doubt it's something to do with Superpowers as it's showing the skeleton being weird when I toggle it on in the model viewer, but in Blender the armature looks fine. Basic Character for Beginners - MagicaVoxel SpeedArt/Tutorial One Gear Studios 36 subscribers Subscribe 5. However, I don't know whose fault this is really. Removing these transformations did help reduce the funkiness in Superpowers, but the skeleton is still way off. Hmm, so it looks like Blender was scaling my models down to 0.1 and rotating them along the x-axis by 90. That could explain the crazy skewing that happens after import. ![]() Also double check that the model object has no weird transform (translation, rotation, scale) on it. Going through Blender is indeed the recommended path because we know it exports COLLADA in a way that the glTF converter will consume properly.ĭid you try re-exporting the model itself from Blender, and not just the animation? Maybe Blender does something different there too. gltf clearly doesn't have animation info, so Superpowers is not lying at least. dae file (which is XML) seem to look like bone animations? I'm not 100% sure because I don't know COLLADA too well (and it's an extensive format), but I compared with and the structure looks similar at least. I looked at DANCE ANIMATION from mixamo/thriller_part_3.gltf (it's JSON), and the animations contains an empty object so the glTF converter somehow loses the animation data in the conversion process. Let me know if there's something else you need from me, and I hope you're able to solve this! dae animation file into Blender and export it that way, but no luck there as when I try to upload this file into Superpowers, the skeleton gets misshaped and skewed, and my model gets horribly disfigured.Īgain, thanks for taking the time to look over this. Upon reading this, I attempted to import the. I read that this may be due to how Mixamo handles animations, and that it only stores movement / not the actual bones or something like that. Superpowers responds by saying there was no animation found in the file, and nothing gets animated.gltf I get from Mixamo, the following happens HOWEVER, if I create a new animation and try to upload the.Not a big deal, and could simply be an error on my end gltf, the model shows up, but is rather small. When I go to upload a static, non-animated model into Superpowers, things are mostly fine:.Doing the above steps results in a number of files, including the needed.Once downloaded, I extract the zip I get from Mixamo, and convert the.For the animation-download, I choose '.dae' and 'with skin' in the options in Mixamo. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |