![]() Officially runs on most major systems (Windows: 2000/XP/Vista/7/8/10, Linux, Mac OS X: 10.6+), and maybe even some non-major ones?.With the correct settings, it can run on old hardware (Pentium III and above).Lightweight size, only about 50 MB to download, plus additional maps average 20 KB each!.Low latency, it can even run across a 56 Kbps connection!.Source code is available under a zlib-like open source license.What does AssuaultCube feature? Well, it's like reading a bit of history. A ridiculously huge amount is now and trying to sum it all up is a little difficult but some of the highlights of what's new includes a move to SDL 2, a new authentication system, tons of bug fixes and performance improvements, they moved over to GitHub for a more modern workflow from SourceForge, a new interface font, a fair number of UI improvements and new settings, a new welcome menu, 8 new maps, 15 new textures, 2 new map models, high resolution player skins and the list goes on. With that in mind two Alpha releases and a Beta have but put out for AssaultCube 1.3 with it looking like a tentative date for the final 1.3 release on June 6, 2021. In Spring 2021 during the COVID-19 pandemic a group consisting of former contributors decided to go for a temporary comeback and to resume work with three primary goals: Also, Grenadier maintained the code base over the years. The majority of contributions of this release were provided by Stef in the years 2014 to 2017. In their notes they explained a bit further: ![]() Seems like it's under new management too, with one of the new people mentioning how "the first generation of developers handed over the project in an orderly fashion to the next generation". As the name suggests, it's a homage to the worldwide lockdowns. The developers are currently working on AssaultCube 1.3 Lockdown-Edition. It hasn't seen a release since *checks notes* 2013. Alternatively, if you find yourself typing this a lot, you could use this script from Bukz.AssaultCube, a name I bet plenty of Linux users know but haven't heard anything of in a long time. "/addnbot 3 CLA best" or "/addnbot 4 RVSF good". 8 for Bot deathmatch, 12 for Bot one shot, one kill), then type /map yourmap to load the map in that mode. Whilst there are ways to get custom maps on the menu, the easiest way to play against bots on any custom map is by using the mode command. In the past, developers have admitted that bot coding is one of the weaker aspects of AC.īy default, only the official release maps are available for bot play from the menu. It is possible to edit the skill settings. The 'Best' setting is equivalent to a competent player with extraordinary aim, 'Bad' is really nothing more than something to aim at. Without a waypoint file, waypoints are added automatically when a map is loaded, and some routes will be unmanageable for the bots.īots come with five skill settings: Best, Good, Medium, Worse and Bad. These waypoints enable the bots to move through the map in a more comprehensive manner. Most of the official maps (not ac_arid, ac_werk, ac_ingress or ac_iceroad) have waypoint files included with the release. Three bot modes are available: Deathmatch, Team deathmatch or One shot, one kill. When selecting "Singleplayer" from the main menu (to play offline), the options are to play on an empty map, or with bots.
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